This was deemed small enough to be safely included in the operating system, and it shipped with the Mac when released in 1984. Eventually, Andy Hertzfeld created a Desk Accessory called Puzzle that occupied only 600 bytes of memory. More critically, the limited amount of RAM in the original Macintosh meant that fitting a game into the operating system would be very difficult. Prior to the release of the Macintosh 128K, the first Macintosh computer, marketing executives at Apple feared that including a game in the finished operating system would aggravate the impression that the graphical user interface made the Mac toy-like.
1.2 Attempts by Apple to promote gaming on MacĮarly game development on the Mac.